Saturday, 19 November 2011

Organic_Modeling_002

Again this was one of the pieces of work that had to be handed in this week and its been coming along nicely since my last post. I'm currently working on the facial texture maps which is looking extremely strange, seeing an image of pretty much what my skin would look like had it been peeled off of my face :/



However the maps not quite finished so I'l save that post for another day! the assignment for the module was to submit a grey scale model of what we have created so far. Now as always I've been having problems with my arch enemy displacement maps, i know its ridiculous and i shouldn't be having these problems but the majority of what i manage to go wrong, and all of what does go right looks awful. (more experimenting to be done there i think) so i posted the base mesh with clothing, which in all fairness is what was required but i want to try and get as far ahead as possible. but to date, this is what I've come up with. Soon as i get a bit more done I'll have an update!































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